![]() Now, each weapon with any stun, knockdown, and / or stumble capability should have their values maxed out during Zed time. Previously, the modifier did not greatly benefit weapons with low rates. The Survivalist ZED TIME - Lockdown Perk skill now maxes the stun, knockdown, and stumble rates of all weapons. We want it to be an effective, defensive counterpart to ZED TIME - Spartan, so we will monitor the Perk skill and see if any further adjustments are needed. The fear duration and range have also increased to negate more Zeds near the player, further providing a temporary reprieve. The health healed has been increased substantially to better safeguard Berserkers when Zed time activates. The Berserker ZED TIME - Berserker Rage Perk skill is receiving improvements across the board. Previously, the damage modifiers did not feel impactful for the amount of dosh spent to earn them. Lastly, the Pulverizer has received an adjustment to its damage modifiers from upgrading the weapon. Previously, the explosion could miss a few Zeds standing behind other Zeds, so it could be inconsistent at times. We also adjusted the angle of the explosion and extended it further outwards to encapsulate more Zeds within the explosion radius. Due to its high knockdown rates, this should improve the overall damage of striking body parts that may not be critical zones, such as the head. The Pulverizer has received a boost to its light melee damage. We also adjusted the amount of damage Hans received from its ground fire as the ground fires inflicted a lot more damage than intended onto him when they were clumped together. The damage of each pellet has been boosted to help offset the reduction with the number of pellets per shot. We did have to make adjustments to alleviate performance concerns so the systems did not lag with the amount of fire spread around, so the amount of pellets per shot and ground fire duration have been reduced. These fire patches can be devastating when clumped closely together, and it provides an extra bonus for pellets piercing through Zeds by leaving patches of fire behind or around them. The Dragonsbreath now leaves behind guaranteed small patches of fire with every burning pellet. The recent community survey has shown that most of these are underperforming to a lot of players. The weapons and Perk skills have been adjusted to improve their gameplay experiences. This means that Perk weapon bullets can pierce an additional 10 Cysts. Penetration strength increased from 1 to 10.Now applies to Dragonsbreath, Spitfires, and Molotov.Stun, knockdown, and stumble rate modifier increased to max values.Heal amount increased from 25% to 50% of total health.Flee duration increased from 3 to 5 seconds.Second upgrade damage modifier increased from 10% to 20%.First upgrade damage modifier increased from 5% to 10%.Directional explosion angle adjusted to allow explosion cone to damage more Zeds in front of the player.Light melee damage increased from 70 to 80.Added additional upward force to Zed ragdolls on death to increase the impulse on their bodies.Spare ammo capacity increased from 57 to 60.Base damage increased from 26 to 35 per pellet.Ground fire duration reduced from 10 seconds to 2.5 seconds. ![]() Ground fire damage reduced from 10 to 8.Ground fire chance increased from 10% to 100% for all pellets.Dragonsbreath ground fire damage resistance decreased from 1.1x to 0.9x. ![]() Please continue to report any QOL changes you believe should be added to the game by submitting your feedback in the ‘general’ section on our official forums at: ![]() Updated the Crossbow projectile HUD icon to the new arrow icon.Īs mentioned in the 2018 Killing Floor 2 ‘State of the Game’ our goal is to bring to the community a continued stream of QOL changes for each update throughout the year.Horzine Supply Cosmetic Crate | Series #7 (Console).Horzine Supply Crate | Series Loco (Steam).Golden Cyberpunk Tickets come with Silver and Gold Bundles.Added Bronze, Silver, and Gold Bundle Packs for :.Seasonal objectives to earn the AA12 | Jaeger | Dynamic and AA12 | Jaeger | Dynamic RGB weapon skins.Time-limited Objectives, Tickets, and Cosmetics.Static Strikers | Vault | Vosh | Precious.Road Redeemer | Vault | Vosh | Precious.The melee bash is also decked with a long blade to deal substantial damage for close encounters. The arrows can be charged to boost range and damage, and sharp arrows can be picked back up for reuse. Sharp arrows have high penetration and damage while cryo arrows create a small explosion that applies a high rate of freeze. The Compound Bow is a versatile bow with two arrow types, sharp and cryo. ![]()
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